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kiamli

6
Posts
5
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A member registered Jun 05, 2020

Recent community posts

Thanks, I really appreciate that! I want to have these kind of polished details like smooth transitions, particles and little animations.

Don’t sweat about things like the missing frame. You’re already creating such polished and thought out artwork.

It’s been really great working on top of it. It really gives a sense of world being created instead of I see some polygons moving around (believe me I’ve been there) and it does wonders for motivation.

Besides it’s only normal to have to adjust a few things when you use art interactively.

Actually yes!

I’ve been working on a few different things like menu, cutscenes, particles and hit detection. This is all PoC still, of course, so I could get a hang on how to do those in the engine. But I managed to get something presentable:

Work is currently leaving me without much free time to work on this, but slow and steady wins the race right hahah.

I’ll probably play around with shaders, dialog and scene transitions (like loading a building interior instantly or a different level with a loading screen) before tackling AI as I think that’ll be more difficult.

I had to make idle and run animation versions without the weapon so I could just mirror the sprite every time it turns the other way.

Also had to make a proper state machine to handle idle/run/attack to and fro transitions. But got it working:

(bonus: the kickback has physics to it, so you can bump into stuff)

The enemy is just a sprite for now, no AI or damage taken yet hahah.

Next I’ll probably have to play around with the attack animations anticipation and overshoot. They got a great feeling of impact right now but have a bit of a delay.

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I see. It’s really paying off! The world building you got going and your style seem to be coming together quite cohesively.

I can’t wait to see what’s coming next!

I’m trying to build a simple but working prototype (also my third attempt at game dev) and when I stumbled onto your assets I couldn’t resist trying to make this world alive.

For now I only have basic rendering movement, collisions and parallax. Here’s some [not exciting] footage:

(converting the video to GIF messed up with the speed, it’s not actually that slow)

Next up will be attacking an NPC (probably no AI though). I’ll keep you posted!

Man, again, killing it! And none of your characters feel generic too.

How long have you being doing pixel art? And animating specifically?

Dude, this is some fine pixel art!

I love the low res and simple style. And you simply nailed the animations! They have a great feel to them!

I couldn't help but buy every pack you have Really awesome stuff.

I started learning Godot and I plan on using them for a sample project. If all goes as intended I'll drop some footage here.